Elevating everyday experiences in fun and useful ways by giving you new spatial computing superpowers.
Co-founded Snap’s AR organization, built teams, technologies, products and a platform 100s of millions of people use everyday.
Seene used computer vision to capture and share your world in 3D, and grew from 0 to over 1 million users in less than a week, becoming a wholly new way to capture and share your world, in lifelike 3D.
Obvious engineering created cutting edge computer vision technology for tracking and mapping the physical world, and connecting this to realtime digital content and experiences.
Obvious Engineering (Oe) is a research & development-driven computer vision software company with a focus on Augmented and Mixed Reality consumer experience. Our goal is to seamlessly merge digital content within physical space via mobile computing devices.
We have developed a portfolio of technologies for use on low-powered mobile devices in real-time applications. We enable these devices to locate themselves in space, map visual environments, and recreate in 3D what is seen through the camera, giving a standard smartphone 3D perception caabilities without the use of additional hardware or off-device processing.
Oe was acquired by Snap Inc in 2016.
Procedural AR-T Creation System - Augmented Reality Art Connected to Everyday Objects (2012)
An AR art making framework built in Unity and designed to attach 3D content and interaction to predefined physical objects. Devised as a series of patches that can be configured to create 3D primitives, add and select object textures, define interaction control (touch, movement, voice), and enable animation and evolution of content based upon user participation. The screenshots feature patches developed by digital artist Thomas Traum.
Chatterbucks AR
Our first AR app, built using what became the Oe Natural Feature Tracking system. It let your money do the talking.
BBC Blast - Realtime web-controlled art-making robots
Together with Nanika we created a series of art making robots that people could control via their web-browsers using simple on screen controls and live video streams. The project was commissioned by BBC and Fallon London. It ran for 45 days inside the Southbank Gallery in London.
Awards:
Webby People's Voice Award for NetArt in 2010
Webby Best Example of NetArt 2010
Cyber Lion at Cannes Advertising Festival 2009
Campaign BIG Award 2010